Generate outline ideas for an interactive media product working within appropriate conventions and with some assistance.
Tuesday, 15 July 2014
Tuesday, 8 July 2014
Unit 17 Multimedia P2 - Design
Generate outline ideas for an interactive media product working
within appropriate conventions and with some assistance.
Planning and Design
• navigation map
• storyboarding (e.g. layout, colours, fonts)
• other (e.g. brainstorming, mood boards, script designs)
• source, create and optimise components (e.g. images,
animation, sound, video, scripts).
Tuesday, 20 May 2014
P4 Connect Console to Console
Describe how to connect two consoles together for gameplay.
You will need to provide images and a guide of the equipment needed, create the guide as if you are actually connecting the consoles as in the other tasks.
Choose from:
PlayStation 3 to PlayStation 3
Xbox 360 to Xbox 360
Nintendo DS to Nintendo DS
PSP Vita to PSP Vita
You will need to provide images and a guide of the equipment needed, create the guide as if you are actually connecting the consoles as in the other tasks.
Choose from:
PlayStation 3 to PlayStation 3
Xbox 360 to Xbox 360
Nintendo DS to Nintendo DS
PSP Vita to PSP Vita
Tuesday, 13 May 2014
M2 & D2
Lesson Objectives
Describe mobile technologies (M2) & evaluate their suitability for game play (D2)
Lesson Outcomes
Merit - Describe 3 mobile technologies for game platforms
Distinction - Evaluate the suitability of 5 mobile technologies for game play.
Create a report on the different mobile technologies for game platforms and how suitable they are for game play. Look at the mobile technologies used in different game platforms (specificity & handheld mobile). The technologies can be ones identified in the learning outcome of new technologies.
It is important for all technologies you comment on how they affect GAME PLAY and PLAYABILITY.
Add this to the report on hardware technologies for game play.
Playability
FROG page http://frogserver/?d=207615
Describe mobile technologies (M2) & evaluate their suitability for game play (D2)
Lesson Outcomes
Merit - Describe 3 mobile technologies for game platforms
Distinction - Evaluate the suitability of 5 mobile technologies for game play.
Create a report on the different mobile technologies for game platforms and how suitable they are for game play. Look at the mobile technologies used in different game platforms (specificity & handheld mobile). The technologies can be ones identified in the learning outcome of new technologies.
It is important for all technologies you comment on how they affect GAME PLAY and PLAYABILITY.
Mobile Platforms
• iPhones
• Blackberry
• Android phones
• Hybrid machines
• Cellular phones
• iPads
• Other
Add this to the report on hardware technologies for game play.
Playability
Playability is a term in video gaming jargon that is used to describe the ease by which the game can be played.http://playability.askdefine.com/
FROG page http://frogserver/?d=207615
Mobile Technology
|
Interface
|
Graphics processor
|
Memory
|
Display
|
Sound
|
Game Storage
|
Connectivity
|
Power
|
Ipad
| ||||||||
Iphone
| ||||||||
PS Vita
| ||||||||
3DS
| ||||||||
Samsung Galaxy S4
| ||||||||
Galaxy Note
|
Tuesday, 6 May 2014
LO4 Connect & Configure Platforms (2)
LO4 Be able to connect and configure platforms and devices to enable gameplay
In groups of 2 or 3 connect the following:
Wireless Keyboard & Mouse
Wired Keyboard & Mouse
Install Mobile Game
Configure Mobile Game
Connect to Wifi
Tuesday, 29 April 2014
LO4 Connect & Configure Platforms (1)
LO4 Be able to connect and configure platforms and
devices to enable gameplay
In groups of 2 or 3 connect the following:
Wireless Keyboard & Mouse
Wired Keyboard & Mouse
Install Mobile Game
Configure Mobile Game
Connect to Wifi
Tuesday, 22 April 2014
Unit 15 - P2 Hardware Technologies
Learners will need to describe at least six of the hardware technologies identified in the teaching content for learning outcome 2 describing their features.
http://frogserver/?d=207615
Example
A learner might note, ‘The joystick is a widely recognised game peripheral. Joysticks give analogue output by rotating potentiometers. Analogue signals must be converted to digital for use by the game platform.’
http://frogserver/?d=207615
• human-computer interface e.g. devices; button configurations; user-centred, interactivity;
• processor (e.g. types; speed;)
• graphic processor (e.g. types; speed; pixels, polygons, nurbs)
• memory (e.g. capacity, RAM type, unified)
• display (e.g. built-in/external; colour/monochrome)
• sound (e.g. hardware (Cards and processors), mono/ stereo/3D/surround, memory)
• game storage e.g. medium (DVD, UMD), standard, size
• interfaces (e.g. paddle, wheel, joystick, 360 kinect, voice)
• mobile technologies (e.g. phones/smartphones, PSP, DS, iPad)
• connectivity (e.g. stand alone; controller ports; network, internet, wireless, Bluetooth)
• power supply (e.g. internal and external) Example
A learner might note, ‘The joystick is a widely recognised game peripheral. Joysticks give analogue output by rotating potentiometers. Analogue signals must be converted to digital for use by the game platform.’
Monday, 31 March 2014
Unit 1 Checklist
Following on from work with Ms Sharpe on Monday 31/03/14 complete tasks on the Unit 1 check-list and make sure all tasks are completed and submitted on edmodo before end of term.
below is a copy of the check-list
https://www.edmodo.com/post/235904665
Tuesday, 25 March 2014
Unit 1 (M1) tasks
Explain the different personal skills that employers may require for specific IT jobs:
http://www.kent.ac.uk/careers/cv/goodbadCV.htm
Apply for a Job in the IT industry, write a cover letter for a job in the ICT industry explain how you meet the job requirements.
http://www.jobsite.co.uk/jobs/it?gclid=CIPTzIPTrb0CFXMPtAodVysA6w
http://www.totaljobs.com/search/it-internet-jobs
http://www.cwjobs.co.uk/JobSeeking/Ict.html
- Web Designer
- Programmer
- Systems Engineer
- Graphic Designer
http://www.kent.ac.uk/careers/cv/goodbadCV.htm
Apply for a Job in the IT industry, write a cover letter for a job in the ICT industry explain how you meet the job requirements.
http://www.jobsite.co.uk/jobs/it?gclid=CIPTzIPTrb0CFXMPtAodVysA6w
http://www.totaljobs.com/search/it-internet-jobs
http://www.cwjobs.co.uk/JobSeeking/Ict.html
Tuesday, 18 March 2014
Tuesday, 25 February 2014
Unit 1 LO2 Understand The Principles of Effective Communication
All work must be handed in by the end of the lesson, submit the booklets to edmodo. Export the Publisher files as a PDF before uploading.
P3 - Explain the principles of effective communication
P4 - Discuss potential barriers to effective communication
P5 - Demonstrate a range of effective interpersonal skills
D1 - Explain how some of the potential barriers can be reduced
P3 - Explain the principles of effective communication
P4 - Discuss potential barriers to effective communication
P5 - Demonstrate a range of effective interpersonal skills
D1 - Explain how some of the potential barriers can be reduced
Tuesday, 11 February 2014
P4 Demonstrate A Range of Effective Interpersonal Skills
Record yourself saying 'hello' and spelling your name using sign language
Add information on Questioning techniques & Written communication to the booklet / report on interpersonal skills.
Look in the student book for some helpful information on Question Types & Written communication.
http://vle.cityacademy.bristol.sch.uk/user/74/146284.pdf
• Questioning techniques (e.g. closed, open, probing questions, response times)
• Written communication (e.g. emotions, note taking, reports, letters, faxes, email)
• Proofing documents (e.g. grammar checking, spell checking, proofreading, punctuation).
Upload the video to your blog page and add the link to edmodo.
This could be evidenced by the use of observation by tutors or others which should be supported by documentary evidence. There must be at least three examples of the use of effective interpersonal skills and the learner should identify the situations they are evidencing and why they thought the skills were appropriate.
Look in the student book for some helpful information on Question Types & Written communication.
http://vle.cityacademy.bristol.sch.uk/user/74/146284.pdf
• Questioning techniques (e.g. closed, open, probing questions, response times)
• Written communication (e.g. emotions, note taking, reports, letters, faxes, email)
• Proofing documents (e.g. grammar checking, spell checking, proofreading, punctuation).
Tuesday, 4 February 2014
D1 explain how some of the potential barriers can be reduced
D1 explain how some of the potential barriers can be reduced
"learners must demonstrate their understanding explaining how some of the identified potential barriers to communication can be reduced or removed. This could be presented in the form of a report or presentation that explains their options and solutions and why they are appropriate"
Add the information to your report / booklet.
"learners must demonstrate their understanding explaining how some of the identified potential barriers to communication can be reduced or removed. This could be presented in the form of a report or presentation that explains their options and solutions and why they are appropriate"
Add the information to your report / booklet.
Tuesday, 28 January 2014
Unit 1 - P3 - Discuss Potential Barriers to Effective Communication
To communicate effectively, you need to prevent or reduce the effect of communication barriers as much
as possible. For example, for an audience to hear you, your voice should be clear and loud enough, without
any distortion or interference. Therefore, it is important not to position the mouthpiece of a telephone under your chin and, in direct communication, you should face your audience.
- Barriers to effective communication (e.g. language, distraction, noise, lack of concentration)
Links
http://www.skillsyouneed.com/ips/barriers-communication.html
Tuesday, 21 January 2014
Unit 1 P2 - Effective Communication (Lesson 2)
Create a booklet for people looking to work in the ICT industry on 'Effective Communication' including information on each of the categories listed below.
It is important that all the skills are covered in your report including all the information included in the brackets.
It is important that all the skills are covered in your report including all the information included in the brackets.
• Interpersonal skills (e.g. verbal conversation, lip reading, signing)
http://www.british-sign.co.uk/bsl-british-sign-language/fingerspelling-alphabet-charts/
http://www.british-sign.co.uk/bsl-british-sign-language/fingerspelling-alphabet-charts/
• Cues in verbal exchanges (e.g. body language, use of intonation, nodding, summarising and paraphrasing)
http://vle.cityacademy.bristol.sch.uk/user/74/146284.pdf
http://vle.cityacademy.bristol.sch.uk/user/74/146284.pdf
Tuesday, 14 January 2014
Unit 1 - P2 Explain the Principles of Effective Communication
LO2 Understand the Principles of Effective Communication
P2 Explain the principles of effective communication
Learners could produce a report or presentation explaining the principles of effective communication and the potential barriers. This must draw on a range of different examples and show knowledge and understanding of all the categories identified in the Teaching Content. Learners should explain these giving examples in context.
http://vle.cityacademy.bristol.sch.uk/user/74/146284.pdf
Create a booklet for people looking to work in the ICT industry on 'Effective Communication' including information on each of the categories listed below.
It is important that all the skills are covered in your report including all the information included in the brackets.
Create a booklet for people looking to work in the ICT industry on 'Effective Communication' including information on each of the categories listed below.
It is important that all the skills are covered in your report including all the information included in the brackets.
• Interpersonal skills (e.g. verbal conversation, lip reading, signing)
• Cues in verbal exchanges (e.g. body language, use of intonation, nodding,
summarising and paraphrasing)
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